Graphics Overview

Graphics are an integral part of any professional broadcast. There is no better way to display the pertinent information of an Event that you are producing than through the use of graphics.  With Producer, graphics come in three varieties, each equally important: Overlays, Logos, and Slates.  Used correctly, graphics are a massive addition to any event.  Make sure to take full advantage of them in your broadcasts.

 

Logo Name

Size
(pixel width x height at 72 ppi)

Full-screen Graphic

640x360

Upper Logo

139x78

Team Logo

54x40

Lower Third/Scorebug

62x40

Square/Sponsor Logo

136x136

 

 

Overlay

In-Broadcast Timing

In-Broadcast Use

Title Card

Beginning of Broadcast

Introduce the matchup

Talent ID

Beginning of Broadcast

Introduce talent

Keys to the Game

Pregame

Provide analysis of what each team needs to do to win

Starters

Pregame

Show starting lineups of both teams for offense and defense

Score Bug

During Game Action

Show in-game information during play (teams, score, timeouts, down & distance, period, clock, stats, etc.)

Scoreboard

In between periods and at the end of the game

Show score during breaks

Halftime Stats

During Halftime

Show halftime stats (you decide what these stats are!)

Lower Thirds

In-Production

Identify key players, coaches, interview guests

Billboard

During Breaks in the Action

Show sponsor or production information

Bracket

Pre/Post-Production

Show current bracket information for championship progress

Score Bug for Baseball & Softball

During Game Action

Show in-game information during play (teams, score, timeouts, down & distance, period, clock, stats, etc.)

Score Bug for Competitions with Sets

During Game Action

Show in-game information during play (teams, score, timeouts, down & distance, period, clock, stats, etc.)

Scoreboard for Competitions with Sets

In between periods and at the end of the game

Show score during breaks

Score Bug for Wrestling

During Game Action

Show in-game information during play (teams, score, timeouts, down & distance, period, clock, stats, etc.)

* Graphics in Producer appear in the order in which they should be used in a production.

 

Download the Graphics User Guide for a more complete rundown of each graphic.

 

 

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